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Autocard |
name | expansion | rarity | artist | flavor text | original text | image |
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Goblin King | Secret Lair Drop | rare | Mike Uziel | "The King" set out to assemble the most kaboomiest goblin team in the land. | Other Goblins get +1/+1 and have mountainwalk. | |
Tenth Edition | rare | Ron Spears | To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . . | Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) | ||
Ninth Edition | rare | Ron Spears | To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . . | Other Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) | ||
Eighth Edition | rare | Ron Spears | To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . . | All Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) | ||
Seventh Edition | rare | Ron Spears | To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok. . . . | All Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a mountain.) | ||
Classic Sixth Edition | rare | Phil Foglio | To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok . . . ." | All Goblins get +1/+1 and gain mountainwalk. (They're unblockable if defending player controls a mountain.) | ||
Fifth Edition | rare | Phil Foglio | To be king, Numsgil did in Blog, who did in Unkful, who did in Viddle, who did in Loll, who did in Alrok . . . . | All Goblins get +1/+1 and gain mountainwalk. (If defending player controls any mountains, these creatures are unblockable.) | ||
Fourth Edition | rare | Jesper Myrfors | To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership. | All Goblins gain mountainwalk and get +1/+1. | ||
Revised Edition | rare | Jesper Myrfors | To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership. | All Goblins in play gain mountainwalk and +1/+1 while this card remains in play. | ||
Unlimited Edition | rare | Jesper Myrfors | To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership. | Goblins in play gain mountainwalk and +1/+1 while this card remains in play. | ||
Limited Edition Beta | rare | Jesper Myrfors | To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership. | Goblins in play gain mountainwalk and +1/+1 while this card remains in play. | ||
Limited Edition Alpha | rare | Jesper Myrfors | To become king of the Goblins, one must assassinate the previous king. Thus, only the most foolish seek positions of leadership. | Goblins in play gain mountainwalk and +1/+1 while this card remains in play. |
Abilities (click to find cards with that ability):
Other Goblins get +{n}/+{n} and have {land}walk (1)
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